The Outbreak

Story

Part 1: zombie outbreak happens while the player is trapped inside a building, you start off with minimal weapons (melee weapon) and find supplies along the way trying to find your way out of the building.

Part 2: Finding a way out of the city from the building you currently left.

Objective: team game where they will be going from point A to B without dying.

Dangers: hurdles of zombie packs, environmental dangers and of course unique special zombies with their own abilities to incapacitate.

Other information

Take what I learned from "Cabin in the woods" and improve the coding and features.

Have an idea how to handle damage better then the original code.

  • Will not be relying on model collisions, as they are far too unreliable and do not handle dynamic situations too well.

  • Originally, how our zombies damaged our player was through model collision at the arms, when our zombie went into a fury of hand peddle attacks, they would damage the player every time it made contact. Hence, when the arm moved up and down there was a moment of contact that damaged the player, we were able to dial in the damage to our liking by playing with the number and arm movement. Worked for simple and straight forward actions. However, when accounting for players that jump, or move side to side the players would endure more damage as they would make more contact with the arms collision area, and adjusting the turn speed of the zombies to following the player so the player doesn't get caught on the side of the zombie did not reflect a good game-play experience as it felt very robotic and lifeless (like an aim-bot following you that you couldn't outrun).

Solution

  1. Have an animation that plays an attack (a lunge).

  2. The attack will cover certain areas once, per animation.

  3. If the player is caught within the boundaries, they will receive damage depending on which body part took damage.

  4. When multiple zombies are swarming you, we can account for a steady decrease by having a counter counting how many zombies are hitting you and adjust the damage so the player isn't punished too harshly giving them a chance to survive when swarmed by zombies.

  5. Mainly want the normal zombies to be used to slow and hold the players to make them vulnerable.

Remember me?