Cabin in the Woods
Main Start Screen
Why an 8-bit design in 2024?
While there are many assets available to choose from, my peer and I decided on an 8-bit design for better flexibility, by using an 8-bit design we not only filtered down the assets quickly that were available, but those assets were also easier to blend together with other assets.
Furthermore we were able to take advantage of the simple design and create our own assets if necessary.
One example is the Zombies in our game, they were custom made, as we was unable to find suitable assets we liked.
Zombies created by Unity's objects and animation.
Logic for Zombie Animation
Idle to Walk
Continue Walking (not hostile)
Player spotted, flail attack!
Zombie Attack!
Weapon Design
Weapons characteristics. Scripts on GitHub
Red: Classic Sniper Rifle
Orange: Classic assault Rifle
Yellow: Classic Machine Gun
Blue: Different, bouncy bullets
Bouncy Gun Demo
Four different weapons
#TODO: main campaign
#TODO: Redo tutorial with outdoors environment (tree, mountains, moonlight, etc)